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Nine Practice as Research Portfolios For the purposes of what follows I define a practice as research protfolio as comprised of an investigation of an aspect of a core research question which has a series of outcomes originating a first response which is a work of art, that is then exhibited and critically reflected upon in articles, papers and presentations at conferences and symposia. Some of the portfolios below have various aspects of this definition fulfilled, the latter are in development. In 2006 I wrote a 3 year AHRC Creative Research Fellowship based on the idea that the research artworks would become acts of navigation – that each work would plot a position, that would then be building blocks towards answering my core research question: ‘In what ways will High Resolution Imaging change the work produced in the convergence of art and visual technologies and consequently, our experience of that work? Having been a long-time artist and professional cinematographer I had previously seen evidence that incresing the resolution of an image would have some effect on the audiences response - it certainly had on me whilst I worked with the material of cinematography. So I developed a three-fold strategy to reveal the answer to my core question:
I am also thinking around the issue of 'unheimlich' (strangeness) which automatically occurs when a representation of the thing is cast upon the real thing. The development of this could be the projection of things other than the thing itself which are in juxtaposition to the nature of that thing. This is not direct abstraction and could be argued to be conceptual, but I am not interested in the simple contradistinctions of juxtaposition, but rather the abstraction of the original.
I am currently identifying practical strategies to reveal the content of these last three practice as research portfolios in relation to my core research question: How will High Definition Imaging affect the nature of art and entertainment from the point of view of both practitioners and audiences?. Since initally framing this question the term 'High Definition Imaging' has given way to the term 'Digital Cinematography', besides the issue of resolution comes Higher dynamic range capture and display and increased frame rates. Click for criteria for defining the nature of Digital Cinematography. vii) Many years before this period of research. in 1988 I had submitted a proposal to Channel 4 and the Arts Council to make a programme to respond to a project that a friend had made to inaugurate the beginning of the French Satellite Arts Channel, La Sept. The programme that arose from the project was called L'Object d'Art, a l'Age Electronic and made by John Wyver of Illuminations to bring Walter Benjamin's famous essay of 1936 up to date: The Object of Art in the Age of Mechanical Reproduction.As was the fashion then and now, French philosophy in translation, was de rigeur the canon to abide by. It was important because it followed on and developed Marxist Theory, it worked through the structural and the semiological and to my mind then, completely traduced meaning as represented by practice in relation and in juxtaposition to theory. Baudrillard and Virilio pronounced on the meaning of the image - yet somehow McLuhan was holding true in the face of what was for me a tsunami of dis and mis information. So the programme I suggest in response and in answer was: The Inevitability of Colour which I was given some £20,000 to make by both commissioners and showed on Channel 4. The thesis was that meaning is a property of the viewer who gazes and invests meaning and significant into various things, some of which had meaning and significance through context. But I was going to concentrate on a 'meaningless' image track and by repetition and the use of grammar, induce meaning through the functions of texturally induced meaning: assumption, expectation, linear reading towards a conclusion, and a set of operational functionalities that created associative meaning and significance. This work contained a series of 'dialogues' with reference to Socratic systems of logic - but my work was not concerned with logic - rather it's central point was an argument which contributed to the idea of a priori as opposed to a posteri - or put another way, internal knowledge which requires being revealed, as opposed to the gathering of data towards a proof. One of the dialogues concerned Echo and Narcissus, because I had seen the symmetry with sound and image and its procession along say, an editing timeline, or diegesis and mimesis in relation to how meaning is delivered from the one knowing to the one that wants to know. I staged that discussion/argument between the personified Echo and the personified Narcissus. This work was called Echo's Revenge. Then I had the idea to imagine Narcissus' state of mind in his fascination after Nemesis' judgement upon hi: to fall in love with the next person he was to see - his own reflection - this thought alone made me think of the fascination of the proliferation of images at that time (91) and in fact that holds true until today. So I put these three pieces together and renamed the work, The Colour Trilogy (where colour represented meaning). This premiered at the '92 Bonn Bienalle. This also showed at that years London Film Festival and the Tate. But the work wasn't over and I then wrote another 4 parts and shot the footage, but it was many years later that I edited them together - this became the Colour Myths. And the work went on. In fact it went on until 2010 until there were 11 parts and I named the whole work 14 History lessons, 18 Visions, 21, Beatification. This title referred to the fact that at 14, in a history lesson I had an epiphany concerning my relationship to reality, at 18 I had a vision again which took me into the relationship of the world and myself and the ultimate lack of difference between the two and finally at 21 a dream which resulted in what my unconscious mind served up as 'beatification' and what that might feel like. Yet the final 77 minute work is a meditation on the idea of digital reality, began in analogue reality. This is in fact my first practice as research portfolio which examines the nature of the tension between a priori knowledge and a posteri knowledge - and feature a series of phone calls to those most relevant to me in some way, throughout history. This work is not yet finished, because I must now reflexively examine and write up the theoretical consequences of the work. It is effectively the 1st and the 7th practice as research portfolio of my work. viii) Coming out of my long time documentary experience is a thrust towards various series of interviews with different people within specific themes with no editing involved. I'm convinced that the idea that all of those things that disappear from the rushes because of editing and the need to be 'professional' are the very things that are valuable with regard to future researchers looking back into the material. It is the pauses and the dilemmas, body language, uncomfortableness, laughter with the interviewer that will produce extra meaning with regard to the subject under investigation, from the position of hindsight. This style of interviewing produces a different rythym in the interview itself. Whereas a clip might not go beyond 30 seconds because the audience is thought to tire, in these interveiwes the norm is 15, if not 30 minutes - and through this duration a different level of interest can arise. Because of this I have begaun a new still-yet-moving-image-portraits series with attendant interviews - all of which are uneditied. In the past I have been researching the oral history around Digital Cinematography, plus I have been involved with a European project that looked into the memeory of a previous generation around the issue of the war as seen from inhabitants of different countries within the conflict - these interviews went one stage further and in fact after the first question, did not then interrogate the subject further. There was preparation with the subject, but from then on the subject was allowed to just rememeber. Click anywhere in this sentence for access to the 12 of the 60 interviews in the European Memory Project. Click anywhere in this sentence for access to 20 interviews on Digital Cinematography ix) In 2006 I made a piece of work, One Second to Midnight, which pointed towards the state of conflict within international relations, where the golden West was in consumer heaven whilst our brothers and sisters in the third and second worlds suffer in a kind of silence. The brief I gave myself was by pointing a camnera at a tv at that very moment, could I make something meaningful - what visual images could I make? On seeing the work I produced l - One Second to Midnight' - whilst meeting in Milan at the OnVideo Festival, my friend, the French Artist Robert Cahen decided to make a piece of work that was a response to my piece and then the idea was born: we would askother artists from different countries to respond, in a linear fashion, one by one, to the work before theirs, but also in ana ovveral sense to the chain of works. So far we have around 15 artists involved making work from all over the world - this project is called Blink, because the blink interrupts the gaze but not significantly - sometimes it simply clears the onward rush of images into the self. We are stopping and gazing at the world. Eventually there will be 30 works in the sequence. |
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| ACADEMIC CV | ||
| Practice as Research 1st Portfolio | ||
| Practice as Research 2nd Portfolio | ||
| Practice as Research 3rd Portfolio | ||
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